Effects Technical Director
Frozen (2013), Wreck-it Ralph (2012), Tangled Ever After (2012)
Developed tools in Houdini/Maya to support heavy fx datasets for lighting to use seamlessly in Maya. Also helped develop techniques to automate fx templates in front-end departments such as animation. Mentored other TDs and ATDs to complete pipeline/support tasks throughout the shows.
Lighting Assistant Technical Director Prep and Landing: Naughty vs Nice (2011), Tangled (2010) Pipeline data management between lighting and effects. Developed complete publish process for lighting to pick up GL visualization of procedural elements. Rendered 2k lighting shots and composited stereoscopic shots.
Stereo Artist / General Assistant Technical Director Lion King 3-D (2011)
Stereoscopic compositing and support. Wrote scripts to convert shots from Disney’s legacy compositing software to Shake. Created depth maps in the original artwork layers to final shot.
soVoz http://www.sovoz.com Software Developer - Virtual Locomotion Controller
October 09 - February 10
Developed an immersive application for a virtual controller [boots, hip sensor, head-mounted display] to be used with a motorcycle racing game on an elliptical exercise machine.
Chai Productions http://www.chai-productions.com Founder January 03 – July 11
Founder of Chai Productions, an independent group dedicated to producing viral videos and other multimedia on the internet. Released videos combine video editing, music, graphics, and animation.
University of Pennsylvania, Penn Engineering/Penn CIS
Masters of Science in Engineering in Computer Graphics and Game Technology 12/2009 Relevant Courses: Computer Animation, Computer Graphics, Game Design and Development, 3D Modeling, Physically-Based Animation, Engineering Entrepreneurship
University of California Irvine, College of Engineering Bachelor of Science in Computer Engineering 03/2008 Honors: Dean’s Honor List 04-06 Relevant Courses: Graphics (OpenGL), Algorithm Design, Electronics, Computer Architecture
Wrote a Maya Plug-in that automatically rigs a biped character. Based on Baran’s SIGGRAPH 2007 Pinnochio paper [Automatic Rigging and Animation of 3D Characters].
Experience with UPenn’s SIG Motion Capture Lab. Captured various self-motions in VICON Nexus and used the exported BVH data to design a character controller.
Rigid Body System
Wrote an impulse-based rigid body system, including broadphase and narrowphase collision detection/resolution, contact resolution, gravity, and friction. Narrowphase collision detection based on SIGGRAPH 2003 paper [Nonconvex Rigid Bodies with Stacking].
Wrote a curve editor for Bezier curves, Hermite curves, and B-splines. User can edit/drag control points to see how it affects the interpolated points accordingly.
Automatic Guitar Tuner
Designed and invented an automatic guitar tuner that twists the pegs of a guitar to the correct pitch when plucked.
Member of The Animation Guild Union Local 839 IATSE
Member of ACM Special Interest Group in Graphics and Interactive Techniques (SIGGRAPH)
Panel member of Music Teachers’ Association of California (MTAC) Certificate of Merit
Languages: Fluent in English and Chinese, Basic conversational in Spanish
Overseas Living Experience: USA, Taiwan, Japan, China